Monday, November 20, 2023

Welcome to the Faire Hollow Dev Log!

Welcome to the dev log for Faire Hollow, a retro 2D RPG and Renaissance Faire management simulator, by indie solo developer alMoo (that's me!).

I'm using Godot 4 to make this game. I've been teaching myself using tutorials and watching YouTube videos. I've used some other game engines before to make smaller games, but this is my most ambitious project to date.

Godot truly makes game development so intuitive. I've had over 25 years of "programming" experience, but that has been mostly web development -focused. Even though I'm just two months in to building Faire Hollow in Godot, the engine makes it feel like I'm progressing faster than I would have ever thought possible! 

As a dad of 3 young kids under 9, and as someone with a day job, I feel like I'm always negotiating for time to spend working on "my game". When I do finally get the time to sit down and work on it, I've found that I want to spend a lot of time revisiting systems and functionality that I already built because I've learned so much in the past weeks that I want to redo my work, improve and refactor code, streamline components, etc.

This is a "retro" 2D pixel art game, and I've been learning a lot about pixel art, but my progress there has definitely been a bit slower. Luckily I've found an incredible set of RPG pixel art assets that I'm incorporating into the game, and may likely use with very few modifications all the way to launch. I love this art style, and I will be sure to share more about these assets as I begin to post screenshots and regular updates.

For now I am wrapping up a particularly challenging bedtime with the two-year-old! ❤️

Life is a constant quest for balance -- and while family is absolutely always first, I know that my passion for creating something meaningful that gives joy to others will motivate me to find a fair balance: time spent creating is what fuels me to be the best version of myself!

Here is a very short and sweet demo video of Faire Hollow -- the first of many!

Two important notes:

Yes, the main character is not wearing any clothes 😊... I'm going to be implementing what's called a "paper doll system", where I layer on different types of clothing in different colors and styles depending on the scene. This is on the (very, very long) to-do list, but it is not a priority right now!

Yes, there is a lot of bread lying around on the ground. I'm testing adding items to the player's inventory when the player walks up to an item on the ground. (I might have gotten a tad bit carried away...)


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